So, given that two of my most anticipated games of the year are coming out this week and next ( Resident Evil Village and Mass Effect Legendary Edition), I figured I’d do a spring cleaning, as it were, and just jot down some brief thoughts about the many games I’ve played since my last post. These aren’t even all of the games, actually. I’ve continued to play Ghost of Tsushima and Minecraft with friends, I played a bunch of VR games with my family, and I’m finishing up a platinum trophy run of Arcade Spirits on PS5 since I picked it up on sale and was itching to replay it anyway. It’s been fun seeing the other romance options, but Naomi is still #1 bae. I just read that the sequel, Arcade Spirits: The New Challengers is coming out early next year, so my hype for that will slowly be rising. Anyway, let me stop jabbering and get to… more jabbering. When I saw the trailer for Life is Strange: True Colors in March, I was reminded that I’d never gotten around to the second game in the series. I played and loved both the first game and Before the Storm, and I’d purchased LiS 2 in a sale, but I just never played it. Given that I’m writing this, I think you can guess that I ended up giving it a shot. Wouldn’t that be the worst twist? Write out a whole prelude about how I’ve been meaning to play each of these games and then just move on. I did play it, and I mostly really liked it. It follows the same formula of the previous two games, including having your character keep a journal. Where Max was big on snapping photos in the first game, our new protagonist, Sean, will find a quiet place to sit and sketch his surroundings, which you do several times throughout the game. You also collect little trinkets and sometimes if you investigate something in the environment while you’re exploring, Sean will write about it or add a little sketch to the journal. I love these kinds of charming details in these games. It goes a long way in developing these characters and complicating the story that is more directly told via dialogue and cutscenes. There was a lot I liked about the game, but my main complaint has to do with just how much of a bummer the story was. I wouldn’t hold that against it in an objective review. Some of my favorite stories are tragedies. I think the game says some serious and important things about timely issues, like racism, the US justice system, homelessness and more. And I think it handles those issues pretty well. But, I tell you what, it makes for a depressing ride. The narrative structure is what I’ve come to call “tiered tragedy.” I don’t know if that’s a real phrase, but I couldn’t get it out of my head as I was playing it. The other games in the series might also be called tiered tragedies, as would something like The Walking Dead. In these kinds of narratives, our characters never seem to catch a break. There is a tragedy at the very beginning of the story (a popular girl goes missing, a father is killed, a zombie apocalypse), and our characters are ushered from one tragedy to the next, seemingly endlessly.
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